![]() And then allow me to relocate them, but penalise my with a cost, or a political debuff, when I need to force the villagers to move elsewhere. Have them create food, or lower demand for household stuff, or something. Ideally, I would like to have them mess up my placement of infrastructure, but provide some passive benefit in the interim. They make the map look interesting, but let's have them actually do something too. I'd much prefer that the villages have some game function. Let me ask a different question - as the player, do I have any impact whatsoever on the creation of villages? On the rate they arise, their location, their impact, their population? It has all this pretty stuff like villagers you can see opinions of, but you cannot interact with them. ![]() Policies: Many policies need to be activated after researching them (they have a radial button in the top right corner). If I knew these things, my first play through would have been much more pleasant. So, what is the POINT in a village? It does precisely nothing other than mess up the map. As someone who has only played for about 16hrs at this point, I would like to offer new players some tips. Yeah, I'm with the author of the post on this one, and I'll ask the question he didn't ask.
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